Zaw̋ēg Fēō Ni̋ēkēä (/zɒ̋æg/ /fīːʊ/ [greedy] [rate]) is a subtropical Small City located in the Gē̌lerkéōw Region of the Goblin Tribes.
The name Zaw̋ēg Fēō Ni̋ēkēä is derived from the Goblin language, as Zaw̋ēg Fēō Ni̋ēkēä was founded by Zèsëî Mlelelê Mlèsel, who was culturaly Goblin.
Climate
Zaw̋ēg Fēō Ni̋ēkēä has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a cool 20°C (68°F) and its average temperature during the winter being a cold 5°C (41°F). Zaw̋ēg Fēō Ni̋ēkēä receives an average of 271 cm/y (106 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Zaw̋ēg Fēō Ni̋ēkēä covers an area of nearly 12 km2 (4 mi2), and an average elevation of 2818 m (9245 ft) above sea level.
Overview
Zaw̋ēg Fēō Ni̋ēkēä was founded durring the early 12th century in winter of the year 1118, by Zèsëî Mlelelê Mlèsel. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Zèsëî Mlelelê Mlèsel.
Zaw̋ēg Fēō Ni̋ēkēä was built using the conventions of Goblin durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Zaw̋ēg Fēō Ni̋ēkēä is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Zaw̋ēg Fēō Ni̋ēkēä is buildings are arranged arround a network of premissive baked earthen streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Unfortuantly, these exceptionaly well made fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.
Right off the bat Zaw̋ēg Fēō Ni̋ēkēä hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things.
Civic Infrastructure
Zaw̋ēg Fēō Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Zaw̋ēg Fēō Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zaw̋ēg Fēō Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zaw̋ēg Fēō Ni̋ēkēä's parks.
Zaw̋ēg Fēō Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zaw̋ēg Fēō Ni̋ēkēä.
Zaw̋ēg Fēō Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Zaw̋ēg Fēō Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Zaw̋ēg Fēō Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Zaw̋ēg Fēō Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Zaw̋ēg Fēō Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zaw̋ēg Fēō Ni̋ēkēä's public wards, blessings, and other arcane systems.
Zaw̋ēg Fēō Ni̋ēkēä possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Zaw̋ēg Fēō Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.
Zaw̋ēg Fēō Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zaw̋ēg Fēō Ni̋ēkēä's natural decorations nor waterways.
Zaw̋ēg Fēō Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Zaw̋ēg Fēō Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Zaw̋ēg Fēō Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Zaw̋ēg Fēō Ni̋ēkēä's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.
The Kami, Kodama near Zaw̋ēg Fēō Ni̋ēkēä are known to be almost tame, such that they can be put to domestic use.
Zaw̋ēg Fēō Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local toxin to channel Wild Magic energies of tier 3 via recitation of poetic epics.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 5
Farmers: 8
Farm Laborer: 11
Hunters: 9
Milk Maids: 7
Ranchers: 3
Ranch Hands: 9
Shepherds: 6
Farmland: 11681 m2
Cattle and Similar Creatures: 715
Poultry: 8589
Swine: 572
Sheep: 28
Goats: 5
Horses, Mounts, and Beasts of Burden: 286
Craftsmen
Arms and Toolmakers: 5
Blacksmiths: 7
Bookbinders: 3
Buckle-makers: 4
Cabinetmakers: 7
Candlemakers: 9
Carpenters: 7
Clothmakers: 8
Coach and Harness Makers: 3
Coopers: 7
Copper, Brass, Tin, Zinc, and Lead Workers: 3
Copyists: 2
Cutlers: 2
Fabricworkers: 6
Farrier: 16
Furriers: 1
Glassworkers: 11
Gunsmiths: 6
Harness-Makers: 2
Hatters: 5
Hosiery Workers: 2
Jewelers: 3
Leatherwrights: 7
Locksmiths: 2
Matchstick makers: 4
Musical Instrument Makers: 4
Painters, Structures and Fixtures: 3
Paper Workers: 4
Plasterers: 3
Pursemakers: 4
Roofers: 3
Ropemakers: 2
Rugmakers: 2
Saddlers: 5
Scabbardmakers: 6
Scalemakers: 2
Scientific, Surgical, and Optical Instrument Makers: 1
Sculptors, Structures and Fixtures: 2
Shoemakers: 2
Soap and Tallow Workers: 10
Tailors: 16
Tanners: 3
Upholsterers: 4
Watchmakers: 3
Weavers: 8
Whitesmiths: 2
Merchants
Adventuring Goods Retellers: 2
Arcana Sellers: 2
Beer-Sellers: 3
Booksellers: 4
Butchers: 6
Chandlers: 7
Chicken Butchers: 6
Entrepreneurs: 2
Fine Clothiers: 6
Fishmongers: 7
Florists: 1
Potion Sellers: 4
Resellers: 11
Spice Merchants: 4
Wine-sellers: 5
Wheelwright: 4
Woodsellers: 2
Service workers
Bakers: 15
Barbers: 11
Coachmen: 4
Cooks: 11
Doctors: 6
Gamekeepers: 4
Grooms: 2
Hairdressers: 9
Healers: 8
Housekeepers: 8
Housemaids: 14
House Stewards: 8
Inns: 2
Laundry maids: 5
Maidservants: 9
Nursery Maids: 5
Pastrycooks: 9
Restaurateur: 13
Tavern Keepers: 10
Specialized Laborer
Ashworkers: 3
Bleachers: 2
Chemical Workers: 1
Coal Heavers: 6
In-Town Couriers: 6
Long Haul Couriers: 6
Dockyard Workers: 6
Gas Workers: 1
Hay Merchants: 2
Leech Collectors: 7
Millers: 6
Miners: 5
Oilmen and Polishers: 4
Postmen: 6
Pure Finder: 3
Skinners: 7
Sugar Refiners: 1
Tosher: 4
Warehousemen: 10
Watercarriers: 6
Watermen, Bargemen, etc.: 8
Skilled Laborers
Accountants: 3
Alchemist: 4
Clerk: 5
Dentists: 2
Educators: 7
Engineers: 4
Gardeners: 2
Mages: 2
Plumbers: 3
Pharmacist: 3
Professors: 1
Scientists: 2
Wizards: 1
Civil Servants
Adventurers: 2
Bankers: 3
Civil Clerks: 6
Civic Iudex: 3
Consultants: 1
Exorcist: 6
Fixers: 3
Kami Clerk: 5
Landlords: 5
Lawyers: 3
Legend Keepers: 4
Militia Officers: 20
Monks, Monastic: 9
Monks, Civic: 8
Historian, Oral: 7
Historian, Textual: 3
Policemen, Sheriffs, etc.: 6
Priests: 11
Rangers: 3
Rat Catchers: 4
Scholars: 4
Spiritualist: 5
Slayers: 1
Storytellers: 10
Military Officers: 8
Cottage Industries
Brewers: 8
Comfort Services: 11
Enchanters: 3
Herbalists: 3
Jaminators: 9
Needleworkers: 8
Potters: 4
Preserve Makers: 9
Quilters: 4
Seamsters: 13
Spinners: 8
Tinker: 3
Weaver: 6
Artists
Actors: 3
Architects: 1
Bards: 4
Costumers: 1
Dancers: 3
Drafters: 1
Engravers: 2
Fine Furniture Carpenters: 1
Glaziers: 3
Inlayers: 2
Musicians: 7
Painters, Art: 1
Playwrights: 3
Sculptors, Art: 2
Wood Carvers: 8
Writers: 9
Produce Industries
Butter Churners: 9
Canners: 8
Cheesmakers: 10
Ice Merchants: 1
Millers: 5
Picklers: 4
Smokers: 3
Stockmakers: 3
Tobacconists: 4
Tallowmakers: 5
974 of Zaw̋ēg Fēō Ni̋ēkēä's population work within a Foundational Occupation.
53 work in Agriculture
221 work as Craftsmen
76 work as Merchants
153 work as Service Workers
100 work as General Laborers
39 work as Skilled Laborers
140 work as Civil Servants
89 work in Cottage Industries
51 work as Artists
52 work in Produce Industries
1775 of Zaw̋ēg Fēō Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 114 (4%) are noncontributers.
Points of Interest
Zaw̋ēg Fēō Ni̋ēkēä's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.
POI
History
The the a suit of Lamellar armour of Transmutation, an a suit of Lamellar armour imbued with notable amounts of Transmutation energies was created in Zaw̋ēg Fēō Ni̋ēkēä by in time immemorial, reportedly some time during the early 2nd century.